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welcome to my levelpack and thanks for playing!

Remember to play my pack under "Custlemm" style (if your using Lemmix)
If you have any questions, comments, critisizms, insults or backroutes, about the solution, the artistic quality or any part of the level please feel free to either post on the forum or send me a PM all about it. I'm Mbius on the forum.
All levels were created by me unless stated otherwise.

None of my levels utilize any glitches what-so-ever. If you find a solution that uses a glitch in the game; it is a backroute. Some backroutes I will not remove, for example; most steel glitches which are present in Lemmix, I will not bother to remove those (they aren't possible in some consoles like Lemini anyway)
Thank you to everybody at the forums who helped play test all of these levels.
Also, any suggestions for this help file are welcome, if my hints aren't helpful or too helpful let me know.

If you want to see the solutions to any of these levels, please visit my youtube channel: 


~~~~~~~~~~~~~~If you find backroutes please let me know!!!!!~~~~~~~~~~~~~~~~~~


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Below are a list of the levels in this pack and a very rough rating of their difficulty on a scale of 1-10. This considers both difficulty of solving it and executing it as well. (even though I try to make most of my levels so they are not incrediably difficult to execute well) This rating is based on a beginner's level. 1 is "fun". 2-3 tricky. 4-5 taxing. 5-6 mayhem. 7-above, harder then mayhem. 10 being the hardest level ever (e.g. 'Oh no not again').



1. Roundabout - 3
2. Lemmings In Arms -  4
3. Hard to Port! - 3*
4. Plan B - 6
5. Lemmings In Motion - 6
6. Jacob's Ladder - 5
7. Askesis - 7
8. A Fearful Symmetry - 7
9. The Exit Is right There! - 6
10. Ouch Me Head - 5#


*inspired by a challenge made by Proxima.
#sort of a remake of a level of the same title in Lemmings Revolution. This level is however, much harder

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===========================COMMENTS AND HINTS==========================




1. Roundabout
I wrote this level down on paper when I was less than 10 years old. (So it's kind of special to me) Anyway, anyone who has beat "How Do I dig Up the way?" from Original Lemmings should have little problem with this level.

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2. Lemmings in Arms
You have 5 each of climbers and floaters. But remember you shouldn't nessicarily make any one lemming both. You also may not nessicarily need all of them even if it appears so. Multitasking can be very helpful.

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3. Hard to Port!
This level was inspired by a "no-turn" challenge on "Keep your hair on Mr. Lemming". You'll need to block elsewhere, so you can't use it on the left edge. Meaning; you can't let any lemmings turn around!

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4. Plan B.
Keep the time limit in mind, you need to bridge the gap to the exit, and quickly. There's only one way to trap the crowd, perhaps delay is a better word, and only one way to free them. If your having trouble doing that; that steel piece is not just for decoration.

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5. Lemmings In Motion
Multi-tasking is a necessity here. Some skills you can rule out as obviously needed in one place, the blocker for example. Then try to rule out others. Also remember that you don't always necessarily need all the skills that are provided. And a lack of skills can be a clue as well. This level actually has two different solutions, all of which I consider fairly equal in difficulty.

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6. Jacob's Ladder
This level is very reminiscent of "AAAAARRRRRRGGGGGHHH!!!" from Oh No More Lemmings, a favorite of mine. If you're totally lost it might be helpful to take a look at that level.
Then if you're still having trouble; you don't have enough floaters for all of the climbers to survive to the right exit. Find a way to turn them around on the steps. And yes, both exits are reachable and needed.

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7. Askesis
This level was inspired by "Fall and no life" from the Sega Genesis version of Lemmings. So it may be helpful to take a look at that level.
Once again multi-tasking is needed. (I must like that) Timing is also important. The key however, is isolating more then one lemming. If you use theclimber you'll find he can't do all the work.

btw, askesis means a strict discipline generally for meditative purposes. Which you may need to solve some lemmings levels like this one :P

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8. A Fearful Symmetry
No doubt you are reminded of Have an ice day from Oh no More Lemmings. I admit it is very similar, but the solution is hopefully a little cleaner. Once again your task is to isolate one or more lemming without a blocker. And it's not done in the same way as the previous level. Plan a route and try to use as few skills as possible. Then see what you have left.

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9. The Exit Is right There!
Indeed it is, but is still so hard to reach. You definitely need both builders to get to the exit, so you can't use any builders to stop the terrain removal skills... of course who says you need to stop them? You have plenty of room on that platform for a good reason.  Timing is very important here. Jossling the RR is a good idea. Once you've got a clean path to the exit, don't waste time getting the other lemmings there.

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10. Ouch Me Head
The title is taken from Lemmings Revolution, but it fits well here I think. As this can be aggrivating. However, if your knowledge of builders is good, you'll have little trouble with this level. You can't simply stall the oncoming lemmings while a worker works. Some tricks are required. You also may notice some unnatural things with the terrain that could give you a clue.

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